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Horn of Balance - an indie 2D zelda-like

I'm developing 'Horn of Balance', a 2D zelda-like featuring 12 non-linear dungeons, 2 interconnected worlds and a TON of secrets.

Right now, the project is live on Kickstarter (kickstarter.com/projects/horno) and we've almost hit the funding goal with just 24 hours left!

There's also a free demo on Steam (store.steampowered.com/app/273) and Itch.

I'm happy to answer any questions you might have!

@games

Think you need to work on your assets, it looks too identical to Zelda. I don’t know that I could play that without constantly thinking about how every asset is just from Zelda.

@gibmiser
Fair enough if that's how you feel, but the assets are actually all different. Literally. It's just your mind playing tricks on you I'm afraid.

He’s 100% right. You gonna get slapped with a CnD for assets that similar.

@Splatterphace @HornofBalance naw it's probably fine. "Zelda Online" got a cease and desist back in the day, but they were able to keep going after doing a paint over on all their sprites and tile sets and renaming the game to "Graal Online". It was still very obviously a Link To The Past clone after the paint over, but they never got shut down for it. Horn of Balance's art is much more divergent.

HornofBalance

@aeva That would explain why I got this one rude comment a while ago about my game being Graal. I assumed it was slang or something before 😅

@HornofBalance oh wow that's funny! Yeah, you could probably build some of this in their engine and it would fit since you're also following similar structural rules. It's not unusual for Graal servers to dabble with their own styles, so it wouldn't be all that out of place. But Graal is also much less stylistically coherent, since it all gets mixed and matched.