I was there, Gandalf. I was there forty years ago. I was there when magenta ruled the world.
So there is no misunderstanding, this is my ideal art gallery.
I want to sip wine, eat little cubes of cheese on cocktail sticks, and reflect on the beauty of video game art of all eras.
@Temmy my eyes, the goggles do nothing!
@Temmy Unfortunately I can't see magenta.
Like so much art, you'd never think of doing it this way unless the aesthetic limitations were imposed upon you.
These look pretty good considering, especially the Prince of Persia title screen.
@FediThing Don't get me wrong. They're beautiful.
No no, that's how I understood your post! It seems like a celebration
@Temmy Me too. Played all of them. Alley Cat was the first I played.
@Temmy Eye of the Beholder! Only ever played it on the Amiga, I can't imagine how things would look when you walk away from that screen.
@Temmy After seeing those colors for the first time, I was actually happy that my dad's Toshiba 3500 only had a monochrome display. I also felt a lot better about my C64's graphics lol
@Temmy yeah, first time I saw THAT I wasn’t sad about the monochrome monitor of my Amstrad PC-1512 SD anymore . I remember playing Zac Mc Cracken and Prince of Persia for hours !
@Temmy There were colors ? Mine was yellow and black
@Temmy In hindsight I should have been more grateful for my monochrome monitor. ;)
By the time I upgraded to a colour monitor, games were using VGA already, so I effectively skipped the magenta phase.
@Temmy ... Alley cat ...
@giuli0 RIP Bill Williams (May 29, 1960 – May 28, 1998)
@Temmy Love them mouses
@Temmy The Eye of the Beholder is especially impressive because it's a complex D&D dungeon crawler that can be played on 8088 PC!
@Temmy The real horror was that the PC speaker didn't have a volume knob.
@et_andersson It was very BEEP! BEEP! BEEP!
@Temmy I particularly remember a game that (though I didn't know this until just now) was called "3-Demon". I don't recall playing it myself, but it was always painfully obvious when someone else did it at school.
I think what burned it into my mind is that it used Scott Joplin's "Stoptime Rag" for the menu screen, and it played the triplets just a bit too slowly. (Though it's not as bad in this video as I remembered it.)
@Temmy I remember all of these games, in these same colors. Fond memories, lovely colors!
@algernon Good times.
@Temmy Eye of the Beholder! I remember as a kid the struggle to make it run in VGA 256 colors with 1MB of memory, and the joy when I succeeded!
@dukeboitans I still get shivers on this screen. The moody music. The chisled stone. The gold lettering. It's all so atmospheric.
@Temmy Awww yiss, Alley Cat
@ElBeeToots One of the very best!
@Temmy How many hours have I crawled through that Dungeon…
@ChrGar I hope you always picked up those starting rocks.
@Temmy was there a technical reason for all the magenta? i know magenta was a common choice for transparency layers at one point??
@buru5 It's to do with the video modes of CGA. At 320 x 200 there are set palettes with 4 colours. The mix of cyan and magenta was the popular choice.
This video explains it: https://www.youtube.com/watch?v=niKblgZupOc
@buru5 Here's a different CGA game, and you can see its using palette 0 and so has different colours.
I loved the games at the time but the colour palettes of CGA was bafflingly bad.
@Temmy
Cga is such a vibe :3
@Temmy sorry, but it was all white for me at this time (as in monochrome white phosphrous CRT)
prior to that, tough, I've had a ZX-Spectrum, plugged into the TV set, which featured, well - colors of the spectrum.
No "magenta age" for me
@Temmy ouch. Although, Alley Cat is the only game you really have to suffer through pink and blue (and green and brown). The rest you can play with nicer colors ;) (EGA for Zak, VGA for EOB and Prince)