recently learned u only need randomize() once, not in every func u want to use randomize() in
fortunately, #godotengine makes it easy to fix with their Replace in Files, even when u have it 374 times in your project!
@nazgum reminder you can use seed() instead of randomize() in #GDScript
With seed(YourNumber) the values are deterministic, always the same
I find it is helpful for testing and debugging (specially #ProcGen generated stuff), because you can set the seed, then run the scene a few times and see if everything falls into place as expected. Then change the seed and test again.
@afreytes thanks, and ya seed() makes a lot more sense when its only in one spot of your codebase! haha