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#gdscript

3 posts3 participants1 post today

If I have multiple Path2D nodes starting or ending at the same point, how do I get an array of them?

I have a piece that moves along the bottom path up towards the centre. I then want to get a list of other paths at that point so I can decide which of them the piece will continue moving along...

How do I get a list of paths that have a point at a given location?

Hey I'm still looking for work.
I've applied to a lot of places in my area and I'm getting nothing.

I'm a programmer at heart, but I've also been looking for regular entry-level jobs because there haven't been any coding positions open at my level as far as I could tell.

If you can offer me a job, it might save my butt. And if you can't offer me a job, could you at least share this post?

I live 30 minutes away from Bellevue if that helps.

Hello pretty people:

Can somebody recommend me a intermedium-advanced gdscript course?

I would like to learn more about architecture, interlocking systems and semi advanced stuff. Formalize my knowledge and fill spaces.

It can't be super expensive.

Any suggestions?

I have a 'button' in my #Godot app that I want to make into a scene (it has various containers that make it up) and then instantiate multiple times. Each time I instantiate it I want to be able to set custom textures for the button states, and then have a custom script/function that runs when the button is pressed.

How best to do this?

For the textures I can use exported variables, but what about the script/function? How to customise that each time?

When programatically adding tilemap tiles to a scene (using set_cell()), is there an easy way to avoid needing to specify 'magic' numbers as the atlas coordinates?

I thought about defining constants for the coordinates I use, but then I'd end up with dozens of them, and I wonder if that's even helping or not...

Has anyone else done this? What was your solution?