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When pre-rendering 3D models as isometric 8-directions sprites, should I (1) rotate the camera, (2) rotate the camera + lights or (2) rotate just the object?

I'm so confused about this, and I can't figure out whether the lights were rotated or not, for example when checking Rollercoaster Tycoon 2 graphics.

I even extracted ALL of Rollercoaster Tycoon 2 sprites (~29k pngs) but still can't figure out what exactly was rotated when rendering.

I guess I'll simulate it first in real-life, but the answer is kind of obvious: the sun and the light source are stationary, then either the camera or the object rotates.

But then why every tutorial I saw recommends rotating both the camera and the light? That's what so confusing.

@alfredbaudisch Is rotating the camera + light == rotating the object?