Oh yeah I forgot to post this here, but I (will) post occasional update videos on youtube, like this one
https://youtu.be/US-YNm1EJzM
#gamedev #rpg #rpgmaker
So, in a discord server I'm in woth my friend group, I kind of half jokingly asked for a mock up design of a character for my game even though i didn't need one but I was curious what others would come up with. I asked for nothing more than just a crappy ms paint drawing but my friend Chloe absolutely overdelivered (she has no socials I can plug so name will have to do)
#gamedev #art
(talking about the rest of the thread this is a part of) oh yeah I am archiving these on the crappy little neocities page i have and update from time to time
https://cathacker13.neocities.org/archive/
Showed this to a couple people and they seem to be fond of my character design ehm "skillls"
No idea what this is but it looks cool
I am going insane
(there hadn't been many posts actually relating to the game recently because I really don't want to spoil the part I'm currently very slowly working on. I guess things like this will have to do for the time being)
Didn't have the time to upload this earlier, but I got bored in class today and I drew some designs for a possible set of collectables, that you'd use for ... something, or maybe nothing, haven't decided yet
#gamedev #conceptart
*has barely one act of a game mostly done* You know what this needs? A translation into a language that zero people who'll play it speak
I'm not promising anything, so don't get mad at me if I don't deliver, but I might release a very early demo version of Igor the Lemon somewhere within the next month. Well that's the plan anyway
the game is going to be a total mess but honestly? If you expected anything else that's kind of on you
might as well give out a little sneak peak of an area im working on while im at it
okay, i expect the game to come out somewhere in the next two weeks; not to spoil anything but it releasing during pride month is weirdly appropriate
THAT'S RIGHT BABY IT'S HERE ...in early access #gamedev #trailer #games #EarlyAccess
https://youtu.be/y6flS7-ZiYE
Okay, so basically yes, yes I am adding an entire section that is going to be completely divorced from the rest of the game gameplay wise and yes it is going to be mandatory in order for you to be able to progress. And yes, yes it is survival based. Why exactly am I doing this? I thought it'd be cool and I'm currently a victim of a sunk cost fallacy. Please send help #gamedev #games #survival #rpgmaker #lemon
I've decided to revisit an old concept for a conlang from a scrapped world building project of mine with intentions of somehow using it in this game. That's right, I am inventing an entire language for a shitpost game about a lemon with a big bum. What the hell am I doing with my life. I'm putting too much effort into this
After doing some self reflection, I think that my plans for the project have to be scaled down.
The classic case of feature creep has started to infect my vision severely
I need to rethink how I am going to do this without giving into those ideas, because that is a surefire way of making something terrible
The survival section in particular is getting cut and just left as content you don't need to interact with in order to beat the game.
The original plan was that it was going to be central to one of the acts of the game, but I do not believe I would be able to pull it off. The idea was that it was going to be the central point of an entire act. If you are looking at this from a game design perspective, you know why this was a terrible idea from the start
Finally, the development of igor the lemon is continuing after a quick game jam and a slight break following it.
Anyways here's Cecilio Duende - an ancient evil techno-warlock overlord of the galaxy. Does he have anything to do with the plot? Absolutely not. He exists merely because I want him to
I think the development of the game is slowly entering limbo. I am overwhelmed by things i have brought upon myself with my stupidly huge ambitions
Considering updating the art style since I feel as though the game has outgrown its original purpose as a one off joke. I tried to remake the oldest area of the game in a possible-not-quite-there-but-maybe-almost revamped style. The first image is how it looked before (screenshot taken from a video that's why it looks like that sorry) and the second image is the new experimental style
Alongside the graphical upgrades which I've decided would only really apply to the characters, with only slight touches being done to the environment, I think it's about time I go over some of the earlier areas in the game because a lot of them feel very empty and dead