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My desktop machine can fully rebuild the game in a few minutes. Azure takes 20-30 minutes. I'm sure many of these cloud services are using way over worked VMs. I'll deal with it because I don't want to set up and maintain my own machines for building. I have a game to make and CI build machines isn't where I want to spend any effort.

@grumpygamer Is it possible, that you always have a clean build for the CI builds and locally you only compile files that actually changed. If this is the case it could be useful to look into how to setup caches in your CI pipeline.