Hat tip to @alfredbaudisch for pointing me towards this cool proposal for some new scene/UI composition bits in #Bevy. A hot-reload-enabled, high-level scene description DSL on top of lower-level Bevy ECS code feels very exciting to me.
@hmans and I credit @alice_i_cecile for the original toot https://mastodon.gamedev.place/@alice_i_cecile/110939038311578245