@maciekglowka are you completely switching from bevy to macroquad?
@MevLyshkin not really. I am exploring the options :) Actually I am thinking now about making an uber simple platformer in Bevy (although I'll probably wait for the new asset system).
For turn based games I wanted to try smth with a more traditional game loop - no systems scheduler. That's why I experiment with the quad. (I've build my own component storage though - that was fun)
I am also curious to check #ggez - but I am waiting for the WASM support.