This already looks much better. There is no Chaos Destruction, I added better conditions and the stone can accumulate laser damage and show override material. Pieces can be picked up for crafting or destroyed, even by robot reactor overload. I love Unreal Engine. Am I a genius?
Here is an example of both my variants, near ones without Chaos - rocks with objects inside for crafting, far stones based on Chaos Destruction (I decided to use this in the game for glass objects, tiles, etc.)
@maxim Really neat effect!
@maxim this looks super neat!