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I recently mentioned blurry text rendering in @godotengine vs Unity using TextMesh Pro and turns out, YES, this is fixable!

When importing a font, make sure to have Multichannel Signed distance Field (MSDF) enabled!
Pro Tip: If you're using outlines, increase MSDF Pixel Range to 2x of your outline size.

Read more here: docs.godotengine.org/en/stable