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Unity is introducing a new per-install fee. According to my calculations (see chart) it's a bankruptcy death-trap?
blog.unity.com/news/plan-prici

Shockingly, the owed percentage is unbounded and can exceed gross revenue, since the owed amount depends on installs, not sales.

For games that are in bundles, subscription services, are free-to-play, or just highly pirated, the install count can be very high while the revenue per install is very low, which is where this fee structure is super dangerous.

Rune Skovbo Johansen

The previous charts was for the Unity Personal license, here's the corresponding one for Unity Pro.

This fee structure is more complex so I had to make more assumptions (see chart text).

Here are the chart formulas if anyone wants to check my math:
desmos.com/calculator/tstho8ha