Unity's adjusted changes addresses all the things they *could* address:
- Now only applies to future Unity versions.
- Revenue > $1m now has at most 2.5% royalties.
- Unity Personal now has the rev cap Plus used to + does not require the Unity logo.
https://blog.unity.com/news/open-letter-on-runtime-fee
1/3
Now, obviously it does not address the things it couldn't possibly address:
- It does not restore trust for those who considered the trust irrevocably broken.
- It's still a price hike for Pro users. Without cutting jobs, Unity has to make more money to be sustainable.
2/3
For many it will be too late. But for those who still had hope, I think the turnaround is about as good as they could have hoped, or possibly better.
Given they already did the massive mistake and couldn't turn back time, I think they did as good a correction as they could.
3/3
Personally, I'll keep using Unity for now, despite being in early phases of my new project, given no alternatives suits me at the moment.
But I'll be keeping a much keener eye on the ongoing developments of other engines than I used to. And I'll try to make efforts to make my project more portable by minimizing the amount of files that interface with Unity APIs.
@runevision I haven’t read it, but it sounds like if you are successful you are paying up from for licenses AND paying a revenue percentage?
@MouseByTheSea Yep. If you do hit the revenue cap (e.g. have revenue > $1m) it'll quickly get cheaper than the 5% Unreal takes.
But it's still an annoying mental feeling that you pay even if you're not successful, and pay more if you are.
@runevision Yes, that's always a good strat!
@runevision very reasonable and understandable. I'm in no real personal project so I am much more free to pick and choose. Plus my personal scope probably already suits Godot in its current state.
But I seriously did have that moment of checking back on Unity just three days before the announcement because it is just much more mature as an engine.
On the plus side I think many people learned about many more open frameworks, lately. Now if only more made UI/editors for non programmer folk. :)
@runevision I do wish for Unity to still turn things around. Knowing how rigid executive structures in companies are I am not too optimistic but ... it has happened.
More ballance with FOSS projects in the market is a good thing. Much more humility in the tech sector in general would be, as well.
Both of these statements are obviously subjective and not based on actual numbers.
@runevision "For many it will be too late" is quite a bold statement. Do you have numbers that people actually abandoned Unity this quick? After all, it has been less than two weeks, so everyone who already made a final business decision was acting as rash as Unity. I'm only aware of a lot of senseless hate on social media, not necessarily even coming from people who use Unity for business. I might of course not have the big picture.
@wildrikku It's not rash to conclude that it's a liability to depend on a company that acts as Unity has done, and to be looking for the next sensible opportunity to switch to something else. And I've heard a variety of professional developers express that this is now their mindset.
Especially people who were currently evaluating what engine to use for their next project now immediately wrote off Unity.
@runevision well that's much less than what I concluded from your statement. Thanks for the details.