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Sean Dick🐶🛻

any unity project of sufficient age will eventually contain an outline shader.

@seandick literally one of the first shaders I wrote when learning ShaderLab

@seandick If only it were memories. Unity can't quit ShaderLab/commit to a new render pipeline 😆

The fixed function bit is gone, although I don't know if that's actually good as it made it quite easily to quickly slap something together and HLSL it up later.

@pux0r3 yeah, sadly it has one of the more approachable setups for just messing around. Godot has a lot of it, but there's just a lot of tricks to re-figure-out

@seandick It's like they say, universal vertex attribute binding is one of the last great unsolved problems in computer graphics!