So I'm trying to port this OpenGL wireframe renderer from a 2008 paper to bevy. The code is simple. It is a legit one pager. See the repo for code and paper.
It has caused me a major hiccup though because it uses a geometry shader, which are not supported by bevy and to be avoided in general. The geometry shader does the simplest thing too: It adds a vector to each vertex. That's it. Well, heck, I should be able to do that. 1/