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Made a nicer health bar in UMG

The Seven Voyages Of Steve

Hearts now filling back up as well

@sinbad Tbh I'm not a fan, the radial animation is too associated with async loading and so sends the wrong signal. This anim style is commonly seen in games with abilities that have cooldown, so I'd intuitively assume that the actual health is at the line between yellow and grey. Unless this is really the case, which only makes sense in poison/bleeding type of damage.

@kr4ft3r it’ll be faster in the final version. I think it looks better than just jumping up/down