Anyone out in #GameDev-land able to run #UnrealEngine VR projects with a #Vive Cosmos Elite?
For me, the sample #UE5 #VR projects provided by both Epic and Vive hard crash on play.
Full details: https://forum.htc.com/topic/15196-ue51-vr-projects-crash-on-play-with-openxr-vive-cosmos-elite/
Problem solved!
Turns out that the SteamVR app includes hidden developer settings where, for the Vive Cosmos Elite, the OpenXR runtime needs to be changed from ViveOpenXR to SteamVR.