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Added some helicopters.
Cost me 800 bytes of model data (3 detail levels).
I don't have enough tokens to make them fly or shoot back, so they'll just be targets in "destroy enemy airbase" missions.

AA guns!

I had to nearly crash a helicopter into a hangar in order to bring you this close up. You're welcome. 🙃

This one at least should be able to shoot back at you (due to the existing heli cannon code).

Engaging AA guns head on is not a good idea.

Also I need to figure out a good way to convey helicopter damage.

Scrounged together enough tokens to make a somewhat passible menu screen.

These ships. Just sitting there. Looking all unexploded.

@tmulgrew vessel shape is 👌
(good show of BSP - will certainly hack a wireframe render when game is released)

Tom Mulgrew

@fsouchu thanks. BSP tree feels slightly overkill for this type of game still, but it is nice just being able to add a model and not have to think about draw order.

@tmulgrew unrelated - have you seen new tline precision setting? don’t know if your engine is exposed to small du/dv

@fsouchu it rings a bell, but I haven't looked closely at it. I wasn't aware that tline had precision issues before tbh.
For me the ragged texture mapping is due to tracing lines of constant z.