Added some helicopters.
Cost me 800 bytes of model data (3 detail levels).
I don't have enough tokens to make them fly or shoot back, so they'll just be targets in "destroy enemy airbase" missions.
#pico8
AA guns!
I had to nearly crash a helicopter into a hangar in order to bring you this close up. You're welcome.
This one at least should be able to shoot back at you (due to the existing heli cannon code).
Engaging AA guns head on is not a good idea.
Also I need to figure out a good way to convey helicopter damage.
@tmulgrew vessel shape is
(good show of BSP - will certainly hack a wireframe render when game is released)
@fsouchu thanks. BSP tree feels slightly overkill for this type of game still, but it is nice just being able to add a model and not have to think about draw order.
@tmulgrew unrelated - have you seen new tline precision setting? don’t know if your engine is exposed to small du/dv
@fsouchu it rings a bell, but I haven't looked closely at it. I wasn't aware that tline had precision issues before tbh.
For me the ragged texture mapping is due to tracing lines of constant z.