meshoptimizer 0.23 is out! Featuring vertex codec v1 (increased compression ratio, faster decompression), even faster decompression on Apple Silicon, improvements to meshlet builder with fewer disconnected clusters and more options for clustered raytracing and hierarchical clusterization, new algorithms for hierarchical clusterization, simplification quality improvements and more.
Thanks to Valve for sponsoring most of the work on the core library in this release!
Boosts / GitHub stars appreciated!
With every release meshoptimizer documentation keeps improving; GitHub has an up to date version, but you can also always go to this website for the latest release: