You've been spotted
So now, when I finally have the level generator dealt with, I can focus on other aspects. Like, you know, enemies. Haven't done much, since I was mostly just fighting with local git instance today, but! I added an enemy and made this little ping animation for player to see that they've been noticed and enemy is now very interested in them.
Also, since I'm learning Odin in parallel, I've optimised rendering code a bit, got rid of multiple array iterations with the power of union types. It really is joyful programming. Not without its moments, of course, mostly with memory management, but it'll get better with practice.