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#battlestargalactica

3 posts3 participants0 posts today

Showing off new features for my home cockpit: Priority alerts, sounds and more status indicators

This uses my X4-SimPit extension for X4: Foundations, that sends ship telemetry via a socket to my node-red plumbing pipeline, which in turn forwards data to Websockets, SocketIO and MQTT. Various subscriber listen on the new messages to run blinken lights and my HUD app. I’m using the well known message format also used by Elite Dangerous so it’s compatible with that game as well.

Pick your poison: https://makertube.net/w/nUoG2ZPeAW1QhT3A2BXRrM / https://www.youtube.com/watch?v=wp1PkVhH9cc

Oh yeah… and on Linux PC 🤓

Let me know what you think!

X4-SimPit code (pending changes) is here: github.com/bekopharm/x4-simpit
The cockpit panel has a dedicated project page here: simpit.dev/

https://beko.famkos.net/2025/03/12/showing-off-new-features-for-my-home-cockpit-priority-alerts-sounds-and-more-status-indicators/

God! I love complicated launch sequences for weapons in sci-fi. Currently watching #BattlestarGalactica for the first time and the sequence for firing the nuclear missiles from the Galactica is sooooo good. How Captain Adama has to give the command to load the missiles into the tubes. Ltd Gator has to open each tube with a physical knob. There is a separate button to prime the warheads. Captain and first officer both have to enter their launch codes and a physical key must be inserted. And after all that you can finally launch a nuke.

The Fleet Scouts made it to the core of a Cylon Basestar, only to find a dying AI whose demise will trigger a ship-wide self-destruct. Now they have to flee, only an open door and catwalk beyond reveals a trio of Mark 1 Centurions waiting!

They've also learned that the Cylons use organic brains to help them jump, thus explaining why there were comatose humans in a storeroom and a brain floating in a large globe with star system graphics all around it.