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#interactivemusic

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Did some more rapid prototypes today for with native in .

Demo #1 - Basic music sequencing (unquantized).

1st segment - triggered when running over the bridge

2st segment - triggered when approaching giant rotating orb.

This is part of a drag-and-drop trigger volume system I'm building where music loops can be easily assigned to the trigger volumes in the level.

Prototype for Fully Native Audio Implementation in Unreal Engine 5 [Music + SFX]

youtube.com/watch?v=7aPPjWuj0n

Implementation in Unreal Engine using , Sound Classes, Quartz Clock and the Audio Modulation plugin, while trigger volumes, concurrency settings and attenuation settings help situate the sounds. All and implemented without any .