Here's short #cpp article on a simple yet suprisingly effective implementation of automatic draw batching in my fork of SFML
https://vittorioromeo.com/index/blog/vrsfml3.html
#sfml #gamedev #opengl #performance @sfmldev #indiegame #indiedev
Here's short #cpp article on a simple yet suprisingly effective implementation of automatic draw batching in my fork of SFML
https://vittorioromeo.com/index/blog/vrsfml3.html
#sfml #gamedev #opengl #performance @sfmldev #indiegame #indiedev
NPainter will not be written in Nim anymore, i will rewrite Nim parts of the program in C and use Haxe HashLink for user interface programming.
This plan looks quite strange but it will make life easier and make it has a future-proof development, also Haxe aligns with the gui toolkit paradigm that could not be fully implemented due some Nim design flaws
Real-Time Volumetric Clouds Source Code (Horizon Zero Dawn Implementation) OpenGL 4.6 C++
https://youtu.be/2fLxaRLIO7E?si=LygFV1-mCn2n7vyy
Discussions: https://discu.eu/q/https://youtu.be/2fLxaRLIO7E?si=LygFV1-mCn2n7vyy
Minimum spanning tree of a dithered image, 4096 vertices. Model: Swetlana
מפה חדשה שלי בעצת חבר, חבר צוות במקום: ורדיאל 17 מתל אביב.
אחרי שצילמתי מלא תמונות משם היום לטקסטורות.
DL:
https://moddb.com/games/world-of-padman/addons/vardiel17
המטרה היא גאווה לאומית שיש מפות ומאפר למקומות פה מהארץ, כדאי שידעו שהכל פה פעיל וחי. וגם להגשים חלומות ילדות שלי ואני מגשים הכל. אז פשוט חזרתי הביתה והתחלתי לעבוד עליה. תוצאה של שעות ספורות. זה תמיד כיף למחשב מקומות אמיתיים ;)
#World_of_Padman #Quake3 #idTech3 #ioQuake3 new #OpenGL tech.
Anyone know if the little toy / game Blix appeared on any other platform than IRIX?
Not many gameplay changes have been made to my puzzle project, but I did change it to perspective and add input indicators for controller and keyboard.
starting to work on a small game-thing for a collab with that engine im making
Happy #screenshotsaturday
I know it's not a screen shot but enjoy a little video of the main menu for my game #MultiMall
I think this is the first time I've shown it off to the world, but it got slapped together over a few weekends.
I'm hunkering down to get a #demo ready for release some time in April, so keep those eyes peeled .
#indiedev #dlang #sdl2 #opengl #linuxgaming #coolshaders #glsl
#solodev #simulation
Me after realizing why my depth write wasn't working:
(Yes, I forgot to bind a depth attachment to the frame buffer)
Fix GLFW Error 65542: WGL: The Driver Does Not Appear to Support OpenGL
Seeing this error when running a game or app? It’s likely a graphics driver issue preventing OpenGL from working properly. Don’t worry—we’ve got a step-by-step fix for you!
Read the full guide: https://www.izoate.com/blog/glfw-error-65542-wgl-the-driver-does-not-appear-to-support-opengl-how-to-fix-it/
i made the initial implementation of shape fill tool, it features my very fast polygon rasterizer. ️
there is a huge potential to do specialized vector tools in a very future.
this is not vibe coding
#opensource #gamedev #indiedev #linux #opengl
haven't really used this account much but heres a game engine i've been working on for around a month using opengl and C
Opengl PythonGraphic designing using OpenGL and Python [Beginners]
#python
#opengl
#graphic
#beginners
https://dev.to/suvink/graphic-designing-using-opengl-and-python-beginners-1i4f
Just published a short #cpp article that benchmarks the AoS (Array of Structures) layout versus the SoA (Structure of Arrays) layout in a 2D particle simulation.
You can try out the benchmark right in your browser!
https://vittorioromeo.com/index/blog/particles.html
Happy #screenshotsaturday, better late than never.
Started blocking out the GUI parts of Staff hiring over the weekend. Thankful it wasn't too much work as the GUI system is written in #lua and #xml.
#multimall is starting to finally feel like a cohesive experience instead of a janky pile of debug menus.
In other news my lines script as seen in some of my other posts now produces a fun little graph.
#indiedev #gamedev #dlang #opengl #simulation #humanresources.
I spent most of the day #coding a single button. See, it has to render text in #opengl, over an image, onto a panel in 3D space, which then triggers an external event if any motion tracked #VR cursor presses a controller button or trigger while the tip is colliding. It also highlights on touch, and cleans up its resources when destroyed. Now that buttons are sorted, tomorrow I can work on check-boxes and sliders.
»Freier Linux-Treiber für Nvidia-GPU unterstützt OpenGL zukünftig via Vulkan:
Bei neueren GeForce-GPUs werden Linux-Distributionen für OpenGL-Anwendungen einen Treiber nutzen, der die eigentliche Arbeit einem Vulkan-Treiber übergibt.«
Spannend und deren technischen Umsetzung liest sich für mich als Laie in diesem Bereich spannend an. Wann kommt Linux populär auf den Grafik-Desktop-PC? ;)