mastodon.gamedev.place is one of the many independent Mastodon servers you can use to participate in the fediverse.
Mastodon server focused on game development and related topics.

Server stats:

5.1K
active users

#WebGamesAdvent

0 posts0 participants0 posts today

For December 15th of we have
"The Lost Islands", a little game made for

js13kgames.com/entries/aelbahk (⌨ needed)

I've imagined this as a small step towards a longer goal of building a proper love letter / heartbreaker (along the lines of ). This game features exploration and the , but not much else needed for a proper .

: The name of the land is an anagram of an old game. Can you guess it?

js13kgames.comÆlbahkat: The Lost Islands | js13kGamesExplore a uniquely generated island, uncovering terrain and spiritual sites. Meet other lost people, and trade with them for items to help with your travels. Ultimately you may find enlightenment and a way off the island.

For today's game, we have "Return to the Moon: Lunar Lander 13k", made in with graphics for . It is a loving tribute to the actual lunar landing and the little genre of games that followed it.

The game: deathraygames.github.io/lunar- (the moon portrayed as an asteroid due to time constraints; ⌨ needed)

The history: en.m.wikipedia.org/wiki/Lunar_

"404 Orbiting Asteroids" is a game made for featuring my first experiment with . The gameplay is not much more advanced than , yet I still find it satisfying to fly around & blow things up. Both the asteroids falling into the sun and the bullet ricochets were accidents during development, but were left in to add a bit of risk to the game.

js13kgames.com/entries/404-orb 🪨🚀 (⌨🖱 needed)

"Diabolical Genius" was the outcome of the first (48 hr ) I ever participated in, 10 years ago. It wasn't the best game, but was complete -- and most importantly it led to a decade of regular game-making, so it holds a special place in my heart.

I won't include the link to it since it's not in a playable state at the moment, and I haven't gotten around to debugging it. Instead here's an image of the development plan on paper, and a screenshot.

"Min-Craft 1975" is just a limited copy of Notch's . But limitations were by design because it is meant as a tribute to the from the 70's & 80's, a system that led to quite a few groundbreaking yet forgotten video games. 

Learn more: deathray.itch.io/min-craft-197

It was programmed using many of the same limitations that the PLATO had (w.r.t. screen, not memory), and the underlying framework, , could be used for future projects.
 

Today for I'll combine 3 games in one post. They're older, made for , and although they all are limited in some way, hopefully they still have some charm.

Tundra King and Life Loops are both quick, , and playable on .🤳
deathraygames.com/play-online/ and deathraygames.com/play-online/

Exo Aquatic is a barely playable (🚫📱) incremental, but had a nice art style.
deathraygames.com/play-online/

Major Hammer was made for a jam, and as a memorial for a friend who was a big fan. The gameplay sort of mimics , but is of course more limited. Part of the gameplay relies on a hot/cold radar reading which ended up being a bit too cryptic. 

You may want to check it out to see how the Gameboy can be made in , or if you just love GB retro games.

deathraygames.com/play-online/ (displays on any device, but has issues on mobile)

- Long before making games regularly for game jams, I made a few prototype games. The best one began as a continuation of a game I had made called "The Forest", but was later renamed "Legend of the Green Hydra" as a nod to .

deathraygames.com/play-online/ Give it a play if you like slow, no-map , randomness, and ancient history.

deathraygames.comL.O.G.H. - Legend of the Green Hydra - JavaScript RPG

MORTAL is the 6th "game" of my December …although this is not really a game because it involves no choices. I rushed it out at the last minute for an old . Play it if you want to spend just 1-2 minutes to see a silly interpretation of a

ldjam.com/events/ludum-dare/41 (with intro and tips), or direct link: deathraygames.com/play-online/ (mobile friendly ) 🙂🤳

Reptilian President was made as a satire of the , and the poor choices of the 2016 presidential

⌨ deathraygames.com/play-online/ (best with keyboard; not great on mobile)

Play it if you want a short adventure recruiting citizens away from the red and blue camps. (If I had known then that one side would later embrace fascism and an insurrection, I would've given bonus points for zapping them.)

Deluge of Doom is the 4th game of . 🌊 deathraygames.com/play-online/

You might like this game if you want to explore the competing stresses of + . It’s a simple, short building game, but moves fast.

You might fail the first time, but then *get it* the 2nd playthru. For some tips, see the LDJAM page ldjam.com/events/ludum-dare/42

deathraygames.comDeluge of Doom - Ludum Dare 42

The 3rd game of is RuneStar: Origins () - deathray.itch.io/runestar-orig ⌨✅,📱🚫

I developed this, my first , while binging on Roguelike Radio. You might enjoy this if you’re into classic, text-based RLs, and want to try out a unique, dense combat mechanic manage 3 different “mana” pools for attack, balance, and endurance).

Tips: Get the axe and sun-stone from the 1st level; toss gold into the alembic to make a healing brew; select a special move then bump-attack.

Game 2 of deathraygames.com/play-online/ 

Star-Crasher () is a where you hobble around a generated planet. I like the concept of a game being played entirely from a starship dashboard, but unfortunately the UI was rushed, and the gameplay is overly cryptic. 

The “Voxel Space” algorithm is the reason to try it out; I found it both conceptually interesting, and practical as a way to do 3D without too many bytes. But it’s too retro-looking and is limited only to terrain.