Live-coding games or cool visualizations can be really fun, and you can do it with Neovim using this LÖVE 2D extension: https://github.com/jasonjmcghee/livelove
Live-coding games or cool visualizations can be really fun, and you can do it with Neovim using this LÖVE 2D extension: https://github.com/jasonjmcghee/livelove
Running my #love2d game after updating MacOS and it’s broken. I read lua files from directories and require them. MacOS added .DS_Store files to the directories. Thanks, I guess.
It's always.... nice... to find out that when you, the non-mathematician are trying to get a world space position when you only have a view port position, the very library you use to get in this mess also has a function that does just that. And now the evening is almost over. But I got it working!
#love2d #GameDev
I ended up adding simple graphics and multiple Z-levels as well. Texture perspective is still wrong, but I don't care.
I'm actually very pleasantly surprised how well Love2D has handled everything I've so far decided to throw at it. The implementation is incredibly naive, it just relies on cell order and overdraw to create a faux 3D space.
It's been a fun diversion, but as always, do I make something with it? Or just stuff this in the drawer like everything else...
I just released a PDF manual and strategy guide for Shark Turtle #sharkturtle #samegame #macigame #marchintosh #love2d #gamedev #indiedev
I wanted to figure out how old school blobber RPGs work, so I implemented a grid-based first-person dungeon renderer in Love2D and Fennel.
Naturally, since wall information is hard to represent in textual data, I just made this prototype into an ad-hoc level editor.
Perspective is still a bit off, but I'm pretty happy how this turned out!
Shark Turtle is OUT NOW! #sharkturtle #samegame #macigame #marchintosh #love2d #gamedev #indiedev
https://gingerbeardman.itch.io/shark-turtle-desktop
"SHELL YEAH! GO GRAB IT"
Ran out of time doing the itch page, but the game will be here April 1st — that's no joke! #sharkturtle #samegame #macigame #marchintosh #love2d #gamedev #indiedev
SHARK TURTLE releases tomorrow for Mac & Windows, with free DLC containing 320 additional tile sets! #sharkturtle #samegame #macigame #marchintosh #love2d #gamedev #indiedev
I've mostly been making mashups/flips/bootlegs this year, but here's some of my own music from last year, since this profile could use some original content. Visualizer made quickly in #love2d
Hundreds of classic tile sets have been recovered from vintage media and will be made available as an additional free download (with credits). #sharkturtle #samegame #macigame #marchintosh #love2d #gamedev #indiedev
I somehow managed to get my submission for the #love2d-jam on time. It's a game about answering emails! I couldn't get a web build working, which is unfortunate, but if you'd like to have a go, here's the link: https://stevegwh.itch.io/dokidokioffice
It was a blast to participate in #lovejam2025 with the theme "Plan"!
It has been a great learning experience not only in using #love2D but in game jams in general.
I invite everyone to go checkout the great submissions by all the participants!
https://itch.io/jam/love2d-jam-2025/entries
My entry is called "Party Planner", if you try it I would love to get some feedback!