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#love2d

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It's always.... nice... to find out that when you, the non-mathematician are trying to get a world space position when you only have a view port position, the very library you use to get in this mess also has a function that does just that. And now the evening is almost over. But I got it working!

Continued thread

I ended up adding simple graphics and multiple Z-levels as well. Texture perspective is still wrong, but I don't care.

I'm actually very pleasantly surprised how well Love2D has handled everything I've so far decided to throw at it. The implementation is incredibly naive, it just relies on cell order and overdraw to create a faux 3D space.

It's been a fun diversion, but as always, do I make something with it? Or just stuff this in the drawer like everything else...

I wanted to figure out how old school blobber RPGs work, so I implemented a grid-based first-person dungeon renderer in Love2D and Fennel.

Naturally, since wall information is hard to represent in textual data, I just made this prototype into an ad-hoc level editor.

Perspective is still a bit off, but I'm pretty happy how this turned out!

I've mostly been making mashups/flips/bootlegs this year, but here's some of my own music from last year, since this profile could use some original content. Visualizer made quickly in