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#skateboarding

24 posts22 participants1 post today

📅🛹 On this day in 1967: Tony Hawk was born, starting on a path that would transform #skateboarding from niche activity to global cultural phenomenon. After making history by landing the first 900º aerial spin in 1999, Hawk continued pushing boundaries throughout his career. This #video captures him attempting this physically demanding trick again at the young age of 48.

👉 Learn more: thekidshouldseethis.com/post/t

#tksst#tdih#history

Lots of updates inspired and reported by players. Mostly combo related fixes and tweaks to the balance trick combo difficulty scaling system and how much it scales when tricking on repeat rails and how much it heals when tricking on new rails. Also spins add score now, but not combo, and reverts and pivots are correctly logged giving points and combo. It's becoming a race to land a million point combo in every level now.

Had a really nice skateboard day. First skated the backyard mini for 3 hours in the sun, then met up with some friends to go see the skateboard comics exhibition and moved to the indoor hotel micro mini ramp afterwards. Even managed to learn a new tiny trick:
Frontside Layback Rock and Roll - wheee!!
#Skateboarding #LaterSkater

Player feedback motivated me to get cavemans in. Colloquial name for jumping on your board from walking/running. The offboard character controller now accepts trick input while in the air to auto-transition to onboard state for you and trigger the trick. So you can go from jumping to kickflip, or land in a manual or grind, etc.

Huge quality of life boost for combo'ing since you can switch back directly to skating and keep your combo going easier.

Got a system in place to glide the player up curbs so you can walk, skate, and manual up curbs that are also grindable. Really wanted this so we can have sidewalks and curbs in the game that don't interrupt flow but are skatable. Slappies coming soon IYKYK.