Phantom Overload Alpha 0.4 brings quite a few visual and balancing changes (many are both), most notably:
- Visual changes to phantoms
- Rebalanced phantoms by adjusting speed, spawning and despawning
- Reworked the visual phantom proximity effects
- Changes to rendering distance and fog
- Work with shadows
- Post-death camera now looks at the phantom that killed you
Phantom Overload is an atmospheric #FPS #game being made with #Godot 4. It's available on #Codeberg: https://codeberg.org/Huitsi/PhantomOverload/releases