Blogged about open source maintenance and security. Had this planned for a while now, but with the recent XZ vulnerability, it was high time to get it out: https://anteru.net/blog/2024/open-source-maintenance/
@anteru it still baffles me how many companies who use Blender still don't give back to the devs while at the same time not blinking an eye at licensing Maya and Renderers for many thousands per year and per seat.
I really like the verified idea despite the problems you mentioned but we really need a shift in value from the users as well.
Open source is still great IMO but we should give devs the option to actually work on it if we like and use it. Aka funding.
@SpookyDoom @anteru on the one hand companies in general pay as little as they can get away with, on the other hand a big chunk of small devs use blender specifically because they can't afford maya / max
@logicalerror @anteru Yes, exactly. That's my problem with the culture here. I specifically blame large to very large companies, here.
I am very sure that in the top tier of supporters (even neglecting the few who don't want to be mentioned) there are many more who use Blender and could afford to donate, easily. For me that's the user side of it. If you want better maintenance, then pay for it if you can afford it.
@SpookyDoom @anteru I agree
I actually think large companies should hire blender devs directly imho, so they can make sure it fits their needs. It would be win/win