Alright. Solo #gamedev is hard but not impossible. I've done tools/gameplay programming, visual frameworks and content pipeline.
Now gearing up to make a first trailer so time to put on a marketing hat and show stuff.
So get ready for a couple days of #MAZEBLADE content. #Godot
First the weapons. Let's start with your very first weapon the Sword & Shield.
Infinite combo slashes with sword, raise the shield to protect yourself and dash forward with shield bash to make some space from the test enemy cubes.
#MAZEBLADE #gamedev #indiedev #Godot
Next up the Bow & Arrow, the first ranged option.
Just pop 'em full of arrows, dash to create space or shove an arrow into their chest to stun and then dash away.
#MAZEBLADE #gamedev #indiedev #Godot
The final test weapon I made so far is the War Hammer.
It has a slow but deadly 4 combo, a ground slam to push back enemies and a whirlwind attack that lets you move while swinging all over!
#MAZEBLADE #gamedev #indiedev #Godot
@BenJoe good luck on the first trailer! that was a tough step for me - makes me feel like my game isn't showy enough to get recorded yet. but, getting something going and seeing it in context (shares/steam-page/etc) makes the project feel way more real!