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Due procedural textures lacks of mipmaps, how to fix them in the material? Is to avoid in far view looks noisy.

All without use the TextureSample/Texture object trick.

Any idea?

@DavitMasia A simple approach is to fade out the pattern to average colour based on derivatives (DDX/DDY) of grid position - when the derivative approaches the size of your grid you reduce the amplitude of the pattern to 0.

For more complex solutions see:
bgolus.medium.com/the-best-dar

Medium · The Best Darn Grid Shader (Yet) - Ben Golus - MediumBy Ben Golus