Due procedural textures lacks of mipmaps, how to fix them in the material? Is to avoid in far view looks noisy.
All without use the TextureSample/Texture object trick.
Any idea? #UnrealEngine #UE5 #TechArt #Indiedev
@DavitMasia A simple approach is to fade out the pattern to average colour based on derivatives (DDX/DDY) of grid position - when the derivative approaches the size of your grid you reduce the amplitude of the pattern to 0.
For more complex solutions see:
https://bgolus.medium.com/the-best-darn-grid-shader-yet-727f9278b9d8
@dougbinks Wow, very extensive, thanks!