Any suggestions for an opengl crate for making games in #rust ?
@KevinWho three-d seems cool. You can use egui with it for an easy UI.
@whoisryosuke does that allow for low level things with the API? Looks interesting. All I keep finding are deprecated repo's. I wish gluim and stuff were still being supported
@KevinWho yeah it is kinda outdated. a lot of stuff is moving to WebGPU via wgpu. bevy might be better if you want better support/examples/plugins https://bevyengine.org/
the best three-d example I found was in egui repo, using their eframe to wrap everything. haven't seen any apps or games with it yet.
https://github.com/emilk/egui/tree/master/examples/custom_3d_three-d
@whoisryosuke Looks interesting! Does it have compute shader support and other low level things? I want to try something with voxels so ill probably need a lot of low level customization.
@KevinWho yep! Not sure how low level it can get tho beyond that tho… There’s a nice video by @chrisbiscardi on compute https://youtu.be/v256-eRzak4
@whoisryosuke @KevinWho it does have compute shaders and other low level things. The API for rendering concerns is basically anything from low level wgpu to high level shader APIs (Materials)
@KevinWho there’s also a great Rust game dev Discord with people way smarter than me if ya want really specific advice on something https://discord.gg/game-development-in-rust-676678179678715904