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Monsters and Sprites Day 2: Built a quick level editor and crammed some concept art in it to test it out. We also got a booth at Playcrafting NYC's Spring expo next week so I guess it's gotta work by then! playcrafting.com/event/spring-

Monsters and Sprites Day 3: Wanted to get physics working today, but had to add some features to my compiler first. There'll hopefully be a more exciting update tomorrow!

Monsters and Sprites Day 4: Alright, back on track now! Got the physics working & added some music by colinquinnwork@gmail.com. Next up are the actual game mechanics! #indiedev

Mason Remaley

Monsters and Sprites Days 5&6: Forgot to post my update here yesterday--yesterday I implemented the basic game mechanics, today I updated the art with new stuff from Carrie, did some work on the camera, and added a little tutorial level by @evan_cmm@twitter.com

Monsters and Sprites Day 7: Puzzles puzzles puzzles only a few days left to finish this prototype in time for the expo

Monsters and Sprites Day 8: Who's that?

Monsters and Sprites Day 9: Alright, that's 9 days of work on this demo, ready to show it off at the expo tomorrow. @ me if you want me to turn this into a full game!

masonremaley.com/projects/mons

@MasonRemaley to all of us the day comes...when we must face ourselves