added speedlines to reward going fast
demonstrating it with the gold medal strat for this level
simple VFX breakdown:
generate mask in material maker
3x randomized with different seeds
channel packed into one tiny RGB image
stretched across a TextureRect
additive shader that adds 3 point filtering and chooses a channel based on modulo of time
@MenacingMecha Here is an alt-text description of the video:
The video shows a video game being played. The screen is underwater, and at the bottom of the screen is a small vehicle. In the middle of the screen is a door with a skull and crossbones on it. At the top of the screen, it says "STAGE ??-??".
The game starts, and the words "FALLBACK" are displayed on the screen. Then the word "GO!!" appears. The vehicle starts moving forward on a checkered path.
The vehicle continues moving along the path, and the word "GOAL!!" appears on the screen. There are also some stars and other graphics that appear on the screen. The time is shown as 94.09.
The audio includes music and sound effects from the game. At the beginning, a voice says "Go".
Provided by @altbot, generated using Gemini
@MenacingMecha cool but get a new narrator :D
@MenacingMecha Okay, here is a description of the video:
The video shows a screen recording of a user creating a speed line effect in the Godot game engine.
The video begins with a visual effect of black and white speed lines radiating out from the center of the screen. The user then changes the color of the speed lines to rainbow. The screen switches to the 2D view of the game engine, where the texture of the speed lines is displayed. The user then applies a shader to the texture, which makes the lines appear to move. The speed of the lines can be adjusted.
The audio consists of energetic electronic music with a fast tempo.
Provided by @altbot, generated using Gemini