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#MaterialMaker

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simple VFX breakdown:

generate mask in material maker
3x randomized with different seeds
channel packed into one tiny RGB image
stretched across a TextureRect
additive shader that adds 3 point filtering and chooses a channel based on modulo of time

Material Maker 1.4 alpha 1 has had a new release!

This is a preview release of the new major update for #MaterialMaker. The current stable version 1.3 is built atop Godot 3, but the 1.4 branch is ported to #Godot 4, being able to use a slew of new features with the most notable being compute #shaders, which significantly improve performance and expand what is possible with nodes.

This new pre-release is a great time to see what's new. Get in and make some #Textures !

github.com/RodZill4/material-m