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Imagine a game where you need to defend a defense position against wave of enemies. You can build structures and units between the waves.

The build and wave phase are two different game phases with specific mechanics.

There is a resource to build new structures. Currently I'm thinking about adding "energy" as a flowing resource, what do you think?

1/2

Xanatos :godot:

The energy flow resource should be something generated by generators, they will produce n energy units per "tick". Each tower will collect some some energy to fire a shot,if enough energy is collected the tower can fire once. After that he starts collecting again

This could be extended with some battery storage on towers so that they store energy for more than one shot.

What do you think? Is one resource enough or do you think this could be a good addition?

2/2

@Xanatos It depends... Unless you are aiming for a very simple and casual gameplay I'd go with two resources.

@prvaak That was exactly my issue with the current concept. If there is only one resource there are properly not enough sinks to keep it balanced.

So either you need to get not much of it to keep the game challenging or another resource does spice this up.