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#Godot4

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Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in the background of this video. It's basically something like a kaleidoscope, for which we need a source image and parameters like the number of segments, or the rotation speed. So let's go ahead and program this shader. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=0-G_MOQk82

Hey everyone! This time, we'll be playing with fire. It's not the first time I've created a fire shader, but back then, I used a noise texture and a curve as a parameter, which significantly simplified the whole process. Now, we'll try it without such tools and generate a candle flame, which, as always, will have plenty of parameters for further adjustments. So let's get to it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=6ZZVwbzE8c

I do need some feedback on this Pull Request

github.com/XanatosX/godot-game

I did implement some fuzzy autocomplete for my console addon but somehow it feels not right to me. I would like to get your opinion on it.

Clone the branch and check it out on the example scene. Just remember to change the autocomplete service first on the scene node.

GitHubfeat: add fuzzy autocomplete service by XanatosX · Pull Request #44 · XanatosX/godot-game-consoleBy XanatosX

In , if I want a certain node to have custom properties, act a certain way, etc., I can attach a script to it.

If I want other nodes of the same type to act the same way, I can attach the same script to them.

But what if I have a LOT of these types of nodes? Is there a way to write a script so that a certain node type automatically inherits from it? I want to avoid attaching a script to each node if possible...

Continued thread

"Gradiently" - A proof-of-concept where you have two coloured blocks and then generate the colours in-between to form a gradient. 10% complete.

"Eternal Trails" - An endless-runner game where you run through a landscape that changes between the different seasons. 20% complete.

Continued thread

I'll go first...

"Ludicrous" - A hexagonal-grid board game inspired by Ludo. 5% complete (still working out movement along multiple paths based on a dice roll).

"BeanBunny's Board Game" - A board game I'm making as part of @beanjbunny's video tutorial series. 80% complete (waiting for new videos to see what else we're adding to the game).

Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick with this type of display a little longer. This time, I'll demonstrate how to program a fully customizable spinner based on similar principles. So, let's start coding! #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=KS67q_pOcD