Imagine a game where you need to defend a defense position against wave of enemies. You can build structures and units between the waves.
The build and wave phase are two different game phases with specific mechanics.
There is a resource to build new structures. Currently I'm thinking about adding "energy" as a flowing resource, what do you think?
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@Xanatos Tower Factory did something like this, and it didn't work. You can learn from its mistakes:
@landelare I will take a look into it, thank you very much.