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Imagine a game where you need to defend a defense position against wave of enemies. You can build structures and units between the waves.

The build and wave phase are two different game phases with specific mechanics.

There is a resource to build new structures. Currently I'm thinking about adding "energy" as a flowing resource, what do you think?

1/2

Xanatos :godot:

@landelare I will take a look into it, thank you very much.