My game already went through 8 art styles revamps and 10 gameplay concept revamps
Realistic 3D
Minimalistic pixel art
Pre-rendered isometric pixel art
MS Paint-like rough pixel art
Stylized 3D
Vectorial
Top down isometric 3D
Monochromatic Pixel Art (PlayDate)
It goes like this:
1) I play/engage with THING
2) Now I want to make thing like THING
3) I lose interest of what I was doing, and now the only thing that matters is related to THING
EVERY. SINGLE. TIME.
Actually, NINE art revamps, because I also pivoted it once to be an ASCII game, when I was obsessed with RexPaint + Dwarf Fortress + UnReal World.
Then I started making a whole new version of it as an ASCII Roguelike (and of course also changing tech yet again ).
@alfredbaudisch@mastodon.gamedev.place Fun challenge: Implement all of them and allow switching between 3D, ASCII art, prerendered isometric, etc, by clicking a button haha
@matias that might actually be a good idea and the final "cure" for lack of focus. Just like Evoland https://store.steampowered.com/app/233470/Evoland/ and Evoland 2 https://store.steampowered.com/app/359310/Evoland_2/
@alfredbaudisch@mastodon.gamedev.place Ohh that game was new to me!
And yeah, sounds like a fun project! Though, probably a lot of work