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Flo | Centi Games

I'm adding a physics-based minigame to my game and compared Physics against Godot Jolt. Can you guess what I'll be using?😅

@centigames Well... the native physics are very.... uhhh, exciting, if nothing else.

@daniel well... on the other site people suggested using that as a marketing feature 🙈

@godotengine still love Godot <3 and since it's so easy to use Godot Jolt even late into a project it's no big deal imo

@centigames 💙 honestly, calling out things that aren't working is always appreciated, because how else will we know what needs attention the most

@ffeth that'd be Godot Physics I guess haha

@centigames well it depends.

Is the minigame about exorcising the demon out of the physics? XD

@GoofballPaul I mean, my game is kind of a horror game, so exorcising the demon would actually fit the theme pretty well 😂

@centigames A demo project that is something similar to this that showcases their differences would probably be widely appreciated.

@shram86 that is true! Should I create my own Github repo, or add a PR to add it to godot-demo-projects?

@centigames I'm sure they would appreciate the PR!

@centigames The left one, obviously. It's clearly better at the game.

@centigames it looks like you probably enabled AddFourthDimension in your Physics config by mistake. You can disable that in Settings

@matv1 oh, I didn't notice that setting haha 😂

@centigames Yeah, i mean, come on, better performance, better physics, what else you can ask for?

@centigames

Bad joke. I was trying to proffer an answer to your question with a third alternative.

@Professor_Stevens ah 😂
Well, I just love the Godot workflow, so I don't think I'll switch anytime soon^^

@centigames Obviously Physics, I mean c'mon! Perfection!

@centigames equally funny and infuriating.