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Unity is introducing a new per-install fee. According to my calculations (see chart) it's a bankruptcy death-trap?
blog.unity.com/news/plan-prici

Shockingly, the owed percentage is unbounded and can exceed gross revenue, since the owed amount depends on installs, not sales.

For games that are in bundles, subscription services, are free-to-play, or just highly pirated, the install count can be very high while the revenue per install is very low, which is where this fee structure is super dangerous.

datablob

@runevision awesome graph!

To be fair, most devs would switch to Unity Pro pricing at that scale, which comes with a bigger cap and reduced pricing in tiers. The results look a lot more palatable, but the blackbox issue of initial install tracking remains, at the very least.

Which is probably the point for Unity, getting you into a SaaS yearly vendor lock while the project is actively selling.

Would you be up for plotting the Pro pricing? I'd love to see it in comparison. No worries if not.

@datablob The Pro pricing is more complex and I'm not up for it, sorry. Unity really should make charts like this available themselves so people can see how it will affect them.