Unity is introducing a new per-install fee. According to my calculations (see chart) it's a bankruptcy death-trap?
https://blog.unity.com/news/plan-pricing-and-packaging-updates
Shockingly, the owed percentage is unbounded and can exceed gross revenue, since the owed amount depends on installs, not sales.
For games that are in bundles, subscription services, are free-to-play, or just highly pirated, the install count can be very high while the revenue per install is very low, which is where this fee structure is super dangerous.
@runevision it's an attack vector that malevolent mobs are gonna love