I’m giving a microtalk on game design today, a topic I can chat about nonstop. High points y’all think I should hit?
@patrickmcurry Specific ways in which game design, as a profession, is functionally distinct from just "having ideas" is a topic near and dear to my heart, after 15 years of working with _so_ many people who don't seem to recognize the difference.
@invicticide Yup. It's a tough topic, because I'm a firm believer that good ideas can come from anywhere and anyone. But there's also a discipline and skillset to implementing, testing, and iterating ideas to the point where they turn into fun gameplay.
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