I’m giving a microtalk on game design today, a topic I can chat about nonstop. High points y’all think I should hit?
@patrickmcurry I'd love to hear some concepts on designing in-game goals / missions / quests in a way that encourages players to creatively use all the gear / weapons / abilities / toys you've given them throughout their play.
@kezzbracey This is a fantastic topic to dig into. Zelda and Metroid do this better than almost anyone else, but there are some great examples...
Halo 1 spoilers
@kezzbracey Like in Halo when you first meet the Flood. At first you have the standard issue weapons, and fighting them sucks. Then you get the shotgun and it's SOOO much better / easier / more fun / more satisfying!
Halo 1 spoilers
@patrickmcurry I'd like to hear your microtalk, do you think you'll get a recording of it?
@kezzbracey I'll ask if I'm allowed to share a recording. If not, I'll post a summary afterwards! 😀
@patrickmcurry That'd be brilliant. I've been thinking on this topic lately and some insights would be much appreciated.
@kezzbracey Cool. I'm happy to share the notes and talk about it!
@patrickmcurry Awesome, thanks!
It's good timing for me to read, as until now I've really just been working on skilling up enough to dev solo, and I'm now about to create my first comprehensive game design in advance of production. Trying to get a good solid theoretical foundation to underpin my design.
@kezzbracey Glad to hear it! Folks shared lots of cool links on those other _dreaded_ networks too.
I do watch a tonne of YouTube, especially GDC talks, but I've never taken to Twitter like I have been to Mastodon. It's nice here.
@kezzbracey Yep. Let’s try to keep it that way!!
@patrickmcurry Specific ways in which game design, as a profession, is functionally distinct from just "having ideas" is a topic near and dear to my heart, after 15 years of working with _so_ many people who don't seem to recognize the difference.
@invicticide Yup. It's a tough topic, because I'm a firm believer that good ideas can come from anywhere and anyone. But there's also a discipline and skillset to implementing, testing, and iterating ideas to the point where they turn into fun gameplay.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.