Finished the implementation of chests and started to create a basic inventory system
Right now, the whole map is not very structured - the next step is therefore to structure the code, make a template and a second map to try it out!
Finished the implementation of chests and started to create a basic inventory system
Right now, the whole map is not very structured - the next step is therefore to structure the code, make a template and a second map to try it out!
How useful is a hotbar, if you can't use the items in it?
In my newest Godot tutorial we look at exactly this.
How can we select items from the hotbar?
And how can we start using the items for something useful?
Watch here: https://youtu.be/HzkRw1Sc1Dg
#madewithgodot
@godotengine
#tutorial #godotengine #godot4 #2drpg
How to Make a Hotbar in Godot 4
I just finished editing a new tutorial today
I've gotten so many questions on how to make a hotbar, so this is what we are looking at in this tutorial.
Today I'm practicing pixel art and character / NPC design.
This is supposed to be one of the first NPCs, but I'm also experimenting a bit with player customizations.
I really like how she turned out
Practicing puzzle design for my cute little RPG with programmable robots.
Also know as playing Robot Turtles with our youngest daughter
This game and also Ricochet Robots has a lot of the puzzle elements that I will be exploring for the game.
Yay!
I just finished the first simple parser for my dialog scripts.
I decided to use a subset of Yarn Spinner for my dialogs.
Next up is adding support for a few more advanced features in the dialog scripts.
Like simple if-statements.
Is this not just what you shared last time?
Visually it might be, but behind the scenes, no.
Today I mainly worked on the system for setting the portraits for the dialog menu.
Hopefully, each npc will end up having a few dialog animations.
Today I've planned to start working on the dialog system for my cute little RPG.
However, dialog is boring if you don't have anyone to talk to.
So while I'm contemplating how the dialog system should work, I'm also making a few temporary NPCs.
Today I finally finished another milestone.
I'm done with the first version of the programming system.
Now you can't change the program while it is running.
And our little robot friend can pickup and deliver water.
Now I'm moving on to dialog.
Working at the moment on a little randomly generated roguelike, and I've made this morning that little camera that zoom out then zoom in at the beginning of a level to show the map generated, so it's easier to know where to go :)
#2droguelike #2drpg #godot #godot4 #gamedev
This week I got a lot done on the games programming menu.
* a grid is now shown when the menu is open
* robot correctly spawns at portal before a program is run
* stacking, run, stop and clear works again
#screenshotsaturday @godotengine #madewithgodot #robotics #2drpg
I made a little 'fan art' drawing for my own game
Just like my pixel art has improved, so has my actual drawing.
'Normal' drawing is what helps with my pixel art the most.
I've learned a lot about colors, shapes an simplifying from drawing.
How to make an inventory in Godot 4 part 2. This is also episode 20 () in my How to Make an ARPG in Godot 4 series.
I'm taking a break before I start working on the next episode
#godotengine #godot4 #zeldalike #gamedev #tutorial #2drpg #
#madewithgodot
@godotengine
I feel like I'm getting the hang of making the pixel art for my game.
Most of it will probably be remade or adjusted at some point, but I can make it much faster now, than when I started, and I have a better understanding of 2D art in general.
Wuhuu, the cute little robot is working correctly again!
Today I've been working on remaking the games programming system.
The old one way getting to messy. But the new one already seems a lot better :)
I also took a break and made some sand and water tiles.
Our oldest daughter wants a job, but isn't legally old enough to be working here.
So now I've hired her to go through all episodes of my "How to Make an ARPG in Godot 4" YouTube series to double check that everything still works in Godot 4.1.1.
Hi all.
I'm working on a cute little pixelart game made in Godot 4.
Today I've been trying out a few new things for transitions/boarders between ground tiles.
I also added some spots to the dirt to add a bit of texture.
Hopefully I'll have time to do some coding tonight.
Just noticed a bit of blur in the save-game screenshots. Fixed (removed image filters). You can see the before (left-side) and after. If you zoom in to the girl's hands/feet, it becomes really obvious.
Started on the gargantuan task of adding SFX to every necessary location for #EmanQuest. Started with the mundane (but necessary) button-click. (Used some reflection to add it to all buttons automatically in the scene.)