ハンズオン Terraform(ECS, Fargate, RDS) × Next.js × Gin(Go)
https://qiita.com/Masanarea_qiita/items/8c5ef522bfaade8671b2?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
ハンズオン Terraform(ECS, Fargate, RDS) × Next.js × Gin(Go)
https://qiita.com/Masanarea_qiita/items/8c5ef522bfaade8671b2?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
ECS on Fargate 記事集:ECSに関する記事が増えすぎたので、一度整理してみた(一部CloudFormation版も紹介)
https://qiita.com/free-honda/items/a0e908ead82c4dccee81?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
REDPILL: Amiga Game Development Without Coding
#Amiga #GameDevelopment #RetroGaming #REDPILL #ECS #AGA #AmigaGames #IndieGameDev
https://theoasisbbs.com/redpill-amiga-game-development-without-coding/?feed_id=2271&_unique_id=67d96f421b651
I just released Flecs 4.0.5! https://github.com/SanderMertens/flecs/releases/tag/v4.0.5
Highlights:
- Smaller memory footprint
- Now running more than 10k tests on each commit
- Faster get, get_mut, has
Happy GDC!
{Wissen für die Praxis
Profitieren Sie von der Kompetenz unserer erfahrenen Referenten für #Medizinalcannabis und #cannabinoidbasierteTherapien. ...} https://dzmc.de/
"Wir unterstützen Sie mit ganzheitlicher Beratung und wissenschaftlich fundierter Fortbildung." - Hört sich interessant an
#Medizin
#Bayern #klimakatastrophe #Demokratie #FridaysForFuture #WEEDMoB #Hanfgeschichten #EndocannabinoidSystem #ECS
#Klimaschutz mit #Cannabis ist #Gesundheitsschutz in doppelter Hinsicht!
Hanf #aktivismus 2/2 #DIEHANFINITIATIVE 2011 - 2022
unterstützt https://leap-deutschland.de/
#Kunst #Bayern #klimakatastrophe #Demokratie #CanG #CSC #fff #DHV #FridaysForFuture #Hanf_heilt #Weedmob #neuegeneration #EndocannabinoidSystem (#ECS) #Cannabis #Medizin #Hanf
#CDU #CSU #SPD #FDP
#Hanfmedizin #Cannabismedizin #Cannabinoide #ACM #IACM #Grotenhermen #Hanfwissen #Hanfgeschichten #WEEDMoB
#wepray #LEAP #Gerechtigkeit #Menschenwürde #politik #politics #antipro
+++ ALARM +++
"Multidrug-resistant organisms in patients from #Ukraine"
https://www.eurosurveillance.org/content/10.2807/1560-7917.ES.2022.27.50.2200896
#Kunst #Bayern #klimakatastrophe #Demokratie #FridaysForFuture #WEEDMoB #Hanfgeschichten #EndocannabinoidSystem #ECS
#MRSA & #Holetschek & #Söder & #FAS #FASD = ??? (WER hilft diese Gleichung zu lösen?] https://de.wikipedia.org/wiki/Dorothee_B%C3%A4r [more coming soon ...]
#Aiwanger #Merz #Bundesverfassungsgericht #Linnemann #Lauterbach
#Ärztekammer warum dieser #CannabisRassismus in der #Medizin?
Neoliberalny gaslighting intensifies. Pogrobowcy "Solidarności" w służbie schyłkowego kapitalizmu..
https://petroskowo.pl/display/810fc51c-1767-d29c-bbdd-16b972858115
CodePipelineで開発ブランチを任意のステージング環境へデプロイする
https://qiita.com/t0hara/items/36bdf281c89ba4959247?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
Neuer Artikel mit dem Titel Nach der MountainBytes Demo Party 2025 ist vor dem AUGS Treffen auf AUGS.CH! Hier könnt Ihr den Beitrag Lesen: http://www.augs.ch/news.php?newsid=23 #augs #treffen #meeting #demo #demoparty #Mountainbytes #oldschool #amiga #amiga500 #ocs #ecs
Began developing the new UI flow for the enki playable proof-of-concept today.
Upcoming Requirements:
Erebus (enki's backend) will be written in Go
* client login/session management
* server slots
* list of available Eons
enki
* main menu: user name entry
* servers list: internal + remote
mpkombat3 demo
* lobby
* character select
Issues resolved today
flecs doesn't like nested templates in components, had to find a workaround for my tweening system.
Today was all about input! Been having several issues caused by the KISS way I did it, as this is a fighting game I need a superior solution.
Started with design phase came up with a couple of ideas, and picked the one I thought was most useful and expansive.
C++ limitations prevented the exact thing I wanted, but I got pretty close, and now I have a digital and analogue input action mapper that supports both keyboard and game controller that I'm pretty happy with
Lots of progress over last few days. I have working rudimentary networked physics and collision detection, animation trees, and many supporting systems
The visible pace of progress is definitely much slower than in Pong due to the complexity of this demo every time I thought I solved the last big design issue, another one jumps at me
Eine kleine #Kulturgeschichte der #Cannabispflanze
#wepray for #freedom
{Die #Ursprünge des #Cannabis [#Hanf]
... in #Japan, dass die #Samen der #Hanfpflanze dort seit mindestens 10.000 Jahren von Menschen gesammelt werden.}
#CRISPR_rEvolution #Kulturgeschichten #Planet: #Erde
#Kunst #Bayern #klimakatastrophe #Demokratie #FridaysForFuture #Weedmob #EndocannabinoidSystem (#ECS) #Hanfgeschichten #Epigenetik #Bewegung #perinatalePrägung #Janov #Wissen
#Merz #Soeder #Scholz #Wahrheit?
No dev for 2 days so I'm behind my deadline but I'm back now and got an animation system working, it's basic but should be enough for MPKombat. It's made of three interacting networked components/entities:
* AnimSpr: carries common sprite properties
* Anim: carries animation frames/timings/transitions
* AnimPlayer: runs animations/updates everything
I'm glad I picked kombat as the demo, it's exposing gaps in current code that are vital for the next milestone
Have your voice heard!
If you are an early career scientist, take part in the #EGU Early Career Scientists #survey to share your experience and feedback on #ECS opportunities and initiatives.
Your input matters! Participate here: https://egu.eu/28P0RG/
Second demo complete! MPPong2 was used to develop a working preliminary net ECS that's usable but not production ready.
Next demo's challenges:
1. better replication with support for components removal
2. better net events mechanism without manual lifetime management of events
3. basic file replication to transfer textures/sounds to clients upon joining a world
4. simple backend to author available worlds and start servers
Starting over 3