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#gamemaker

9 posts9 participants0 posts today

Hi! Continued a bit to implement input library and seems like rebinding is working now! One question haunting me: did keyboard gamers rebind movement or are arrow keys as fixed setup fine enough?

Continued thread

Now I have to generate symlinks in the appropriate locations that point to the folders that desecrate my home folder and add your shitty asshole folders to the `.hidden` list in order to camouflage the damage your shitty asshole behaviour hase done.

Fuck you, #Gamemaker devs, fuck you hard!

🦝Here's what a couple years away from a project will do to a girl. First I do a run through this area under the old version, and then a second run on the new version. I think the changes speak for themselves

(note: new version is missing a lot of objects still)

Continued thread

As it stands, I'm tinkering with a game which will only have one "main" scene so I'm not super fussed at the moment. Just don't really want to use #GameMaker methods in a totally different engine, yaknow?

Question for #Godot friends, perhaps a little obscure:
Back in my #GameMaker days, the accepted method for collecting global bits (mainly vars) was to have a specific "controller" object, which you'd have a copy of in every room and it'd record things like your current score, lives, and so on.
What's the recommended way of doing this in Godot? Should I have a scene that I bring everywhere which keeps track of this stuff? Wat do?