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#construct

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From a recent thread:
"Time is a Construct."

Most folks could agree that this is a plausible notion. But then, what is a construct? Does it imply a constructor, perceiver, or measurer? Can #Time or anything else exist without being a #Construct? Is a construct itself a construct (a #recursion)?

3 basic reads:
• Time exists outside of anyone's perception.
• Without a perceiver or observer, Time collapses.
• Time doesn't exist.
Or, something else.

Continued thread

“We will also go after the biggest drivers of cost for the #MiddleClass & work to bring them down.And…some would argue, one of the biggest is the cost of #housing. So here’s what we will do. We will cut the red tape that stops homes from being built & take on… #corporate #landlords who are hiking #rent prices &…work w/ #builders & #developers to #construct 3M new #homes & rentals for the middle class, because increasing the housing supply will help drive down the cost of housing”
- #KamalaHarris

Anyone know how to install cadquery's CQ-editor (Linux) *without*:

(a) Conda
(b) executing a 576MB shell script?

I don't know what `#construct` is, but it appears to be something like an old-fashioned (ancient-fashioned?) shell archive...

The very idea that someone might download a half gigabyte "shellscript" and run it terrifies me, the same as The Kids These Days running `curl ... | sudo sh` to install random software.

Game Dev: Je m'attèle au stage final de mon platformer. Je profite de ce surplus de motivation pour finaliser le plus de choses. Quand je regarde le level design de mes niveaux, ça me rappelle à quel point, petit, les soluces de JV intégralement cartographiées dans les magazines me faisaient rêver.

- “ok so how many engines have you tried or learned before?” I have experience doing projects in and other in-house engines, my 8-year experience in are helping me to ask better questions in any other engines I come across.

- “is Unity your first engine?” No, actually I started with 2D engines like and because they feel easier to me when I was starting to as a hobby.

Honestly I think switching away from might be easier than most might think:

- Unless you are deep* in development, consider porting to these.

- if you need 3D graphics with great editor.

- if you need a 2D engine with many features.

- if you need genre specific tools.

- if you prefer a framework around your familiar languages.

- Know that distinctive gameplay comes from you, not the engine!

Il ne me semble pas avoir partagé la world map que j'ai réalisé pour mon jeu. Franchement, je suis assez content du résultat. A la base, elle était trop statique et paraissait tristouille. Rajouter de l'animation change totalement cette carte. J'ai toujours aimé les world map dans les vieux jeux. Ça permettait d'avoir parfois un aperçu de ce qu'on allait voir et j'aimais bien voir ce que j'avais traversé.

youtu.be/33TG0trDcDw

Pendant ces vacances, je vais essayer de beaucoup avancer dans mon projet de platformer. J'ai vraiment envie de proposer une petite demo pour voir tout ce que je pourrais corriger. J'ai commencé le projet en 2018 et... ça commence à dater, mine de rien.

Hey folks, sanity check me here: when checking for a collision against a Tilemap, is there a way to access the specific tile that was collided with?

As far as I can tell it's straightforward to get the Tilemap instance that was collided with, but not the specific tile. There don't appear to be any straightforward solutions. Even checking for an overlap is risky, as I can't know the precise collision point. Maybe if I dive into scripting? Am I missing something?