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#texturing

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So here's something I'm proud off and that is these thread helixs on soem exposed bolts for a model I'm texturing! I'm glad, like Substance Painter, you can disable unwanted channels on a specific layer in Armorpaint - So I can do these helixs by just creating a material only having "Normal" data, while having the Diffuse and Metallic maps from a different layer which I very much approve! :apartyblobcat:

Changing subject to something a little more my wheelhouse: I've been texturing a prop for a Blender test-project while learning ArmorPaint and I have done a really nice radiator grille effect. I'm very pleased on how it looks as it gives off the look I wanted (if you don't look too close)! There is some teething pain transitioning from SP2019 to AP; but I think the results so far are worth it! :apartyblobcat:

In case anyone is wondering how I did the grille, I have posted the node graph I did for you to study on my Tumblr. :ablobcatnodfast:
crystallisedentertainment.tumb

So over the last few weeks I've been busy porting polyhaven.com's textures to be compatible with Armorpaint. I'm using PolyHaven as that is one of the services AP's cloud uses; but that doesn't work for me, and I prefer local copies anyways.

I noticed a weird bug when importing the .blend's into Armorpaint where a black void appears in the centre of the material and in some cases is entirely the wrong colour (as seen in image 1)... I spent some time troubleshooting and I've concluded something is off with the actual import tool as the base textures is fine if I just drag them in manually.

I'm now going back on the 15 I've imported so far and replacing the affected textures (and adding the missing Height maps where applicable), but thankfully I've discovered this issue before I had done the entire lot! This is taking up time, but I am glad I discovered the cause when I did. :ablobcatnodfast:

I did a test drive with my new City Bus through a Rainy Dutch City😀 (everything 3d/vfx/sound design)

tldr; Design, 3D Modeling, surfacing/texturing, vehicle rigging, animation, lighting, VFX, camera, sound design City Bus and street (including all props) in Blender as a test drive for my upcoming Animation Short Film.

youtube.com/watch?v=Tdiuy4YTbQ

Hello everyone! This is my #introduction post. I joined Mastodon in the past few days (specifically the sunny.garden server since its description sounded like a good fit) and this is also my first time using any Twitter-like social media. I'm here because I hope it will result it a better sense of #creative community for me, as I've otherwise seemed relatively isolated on my main HTML website. 👋

I'm a creative generalist with a very wide range of interests: #writing, game development (#gamedev), #programming, #art (especially vector art, #watercolor, digital #sculpture, #seamless #texturing, #shaders, and particle effects), music composition, #nature, philosophy, and ethics. 🎨

Many of my skills (the art ones especially) are kind of nascent and still in progress. I tend to spread myself thin often unfortunately and so the time flies by fast sometimes. I'm trying to broaden out and be more at ease and more creative lately though, like I've long sought to be. :blobreach:

I do already have a bunch of fun stuff on my main site though! 😎

Anyway, thanks for reading! I hope a bright future is ahead for all of us! 🌇