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Finishing the last few achievements in Satisfactory. This game is EXTREMELY pretty. Amazing environments, huge draw distance. Just a fantastic engine - well done that team!

From here you can see the first 75% of my game - the desert biome - and that's only about a fifth of the world!

@TomF *whines* but the ui is so appy

same complaint as with NMS. at some point, they stop designing and just offload the rest into windows forms with radio buttons lists and checkboxes. it's one step short of an excel sheet

@lritter An Excel sheet? in MY Satisfactory? Unthinkable!

@lritter Anyway, I disagree. It's a really nice UI that works as designed, has a ton of bells and whistles, each one has a fairly standard layout that shows me what I expect where I expect it, and doesn't get in my way.

@TomF @lritter also disagree. I love the big breaker switches and toggle switches. My only beef is that the “Search” box should ALWAYS have focus when you open anything

@sinbad @TomF i'm just a sucker for great diegetic interfaces. and putting a TFT in the world is not quite the same... reminds me too much of work.

@lritter @TomF hard to do when your inventory is so important & extensive. But I like what they’ve done with the construction interface, being able to easily switch between classes of the same object, or related objects in the same group without opening a menu. So my shortcut bars have broad classes of things in them and I can still easily get to all the variants

@lritter @TomF the thing that brings me back to Satisfactory over Factorio (which I played once and could never face again without feeling like I’m playing a spreadsheet) is the world. The 3rd dimension adds just enough flexibility, fussiness and spectacle that perfect efficiency is neither attainable or desirable. You have to adapt and hack (and maybe decorate) and it’s fun to do even if it’s a bit wonky. Exploring is fun too

@sinbad @TomF i bought it just when it came into early access.

@lritter @TomF we (my wife and I play co-op) bought it 4 years ago, this is our 3rd playthrough, we held off for 1.0 since our last go in update 5 and have not been disappointed

@sinbad @TomF i don't know what it is with me either. i was really looking forward to it and then when it came to putting a thing in a machine hit a button and then get the thing from the other side of the machine my interest plummeted.

on paper, i was supposed to love this.

@sinbad @TomF i guess i peaked with infinifactory

@sinbad @TomF alright, since 1.0 is out i'll give it another try. installing. :)

@lritter @sinbad The game starts deliberately slowly - it takes a lot of manual work to even get to power and conveyors, which of course are the core of the game. I understand why they'd take it slow for total newbs, but for people who already know the genre it's a bit tedious.

@TomF @sinbad as last time i had a creature bother me while i was desperately working towards the zapper

@lritter @sinbad How dare the game interrupt me when I'm working!

@TomF @sinbad it was a little more than that. the beast blocked me from using the station. i had to build a second one on a nearby hill. it took an hour of working around the problem while feeling entirely helpless. it's ok if it happens later. but this happening in the chokepoint within the first 60 minutes of the game, with the game not acknowledging this is happening, and locking the solution too far up the tree, is not a good look, esp if the bug is as old as the first early access release

Tom Forsyth

@lritter @sinbad That's what happens if you wander too far from the drop point too early - the animals get harder and harder. Pro-tip - don't do that.

@TomF @sinbad that was the closest point where iron could be found (~200m near the drop point). i only did what the game told me to do.

@TomF @sinbad i now have a iron miner feeding a iron ingot smelter feeding a rod constructor except the rod constructor refuses to pick up any of the ingots on the conveyor belt. there is power. it works when i feed it manually. but otherwise it is stuck. it won't make anything else iron ingot based either.

aha. i had to demolish and reconstruct the conveyor belt. why? who knows. amazing 1.0 release.

@lritter @TomF @sinbad If you accidentally feed an incorrect item into a constructor, it can stop it working. The wrong item is just inside of the constructor's port where you can't easily pick it off the conveyor, blocking everything behind it. Deleting the conveyor and rebuilding fixes it.

@kojack @TomF @sinbad amazing.

anyway. i'm now set up to build the space elevator. all it takes is gathering dry shrubs until i'm blue in the face.

oh wait, i can develop towards a chainsaw.

@kojack @TomF @sinbad finally the biofuel is buying me some time to mess around.

my first useless action was to funnel all resources into a single container. it is incredibly inefficient, but clears itself up when the power goes out ;)

@lritter @kojack @sinbad Yup, that's the first struggle - to get a reliable enough power supply that you can leave it for 5 mins and it won't go poof. It's very important at that stage to switch off stuff you don't need.

That's one reason NOT to funnel materials into containers. I just use a moderately long conveyor instead. That way it will fill up with 20-30 items of the thing, and then the machine will back up, stop, AND STOP CHEWING POWER.

@lritter @kojack @sinbad Don't worry - you will solve the power problem soon with... something new :-)

@TomF @lritter @kojack @sinbad
yes... "Solve."
More like "just briefly stave off ..."
Each tier has a new power delight.
My base just shut off because I ran out of *nuclear waste*!

@StompyRobot @lritter @kojack @sinbad Heh. I didn't touch nukes for my whole playthrough. Just kept on burning oil all the way through.

@TomF @StompyRobot @lritter @sinbad But nuke nobelisks are so much fun for getting revenge on the big ants. :)

@TomF @StompyRobot @lritter @kojack every time we’ve played we’ve started in a different place and done things slightly differently, or at least split the duties differently. I was on trains and nuclear last time, and had my main uranium mine in a cave behind a massive waterfall, half way up. It was like some kind of Bond villain installation. We’re just approaching nuclear now.

Hot tip: don’t accidentally hand-mine uranium and get it in your inventory. ☢️ 💀

@TomF @StompyRobot @lritter @kojack (after your first hilarious death by pocket radiation, the horror of realising you can’t nip into the irradiated zone and quickly bulk-pickup your corpse’s inventory including hazmat suit because you’ll do it all over again)

@TomF @lritter @kojack @sinbad with rocket fuel you can actually do that!
But I fell to the temptation.

The magic inventory in 1.0 made everything so much better though. Once I saw it I went on an early Mercer sphere hunt and unlocked it as fast as I could!

@StompyRobot @TomF @lritter @kojack oh yeah the dimensional depot is a lovely addition. Although in co-op it can quickly escalate to a “who emptied all the iron plates” argument

@StompyRobot @lritter @kojack @sinbad You can do it just with turbofuel, but rocket fuel does make it easier (3x multiplier). The big purple lake in the south east basically powered my entire world, and I removed all my coal power and turned them into diamond mines :-)

@kojack @lritter @sinbad I had a whole aluminium smelting operation that I accidentally "poisoned" with a single accidental click-and-drag of a stack of IRON ingots. Had to delete and recreate 50+ conveyors to clean it out. Very tedious.