Alright. Solo #gamedev is hard but not impossible. I've done tools/gameplay programming, visual frameworks and content pipeline.
Now gearing up to make a first trailer so time to put on a marketing hat and show stuff.
So get ready for a couple days of #MAZEBLADE content. #Godot
@BenJoe good luck on the first trailer! that was a tough step for me - makes me feel like my game isn't showy enough to get recorded yet. but, getting something going and seeing it in context (shares/steam-page/etc) makes the project feel way more real!